From: <ave...@us...> - 2008-10-21 20:37:08
|
Revision: 5463 http://gemrb.svn.sourceforge.net/gemrb/?rev=5463&view=rev Author: avenger_teambg Date: 2008-10-21 20:37:04 +0000 (Tue, 21 Oct 2008) Log Message: ----------- done multiline editboxes already Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2008-10-21 20:15:20 UTC (rev 5462) +++ gemrb/trunk/TODO 2008-10-21 20:37:04 UTC (rev 5463) @@ -49,7 +49,7 @@ 2. (PARTLY) implement class based (but customisable) action button bar. Generally port the IWD2 system to all engines 3. implement grabbing mouse pointer by a control to fix dragging of PST Float menu window -4. Fix multi line editboxes. Allow attaching of scrollbar. +4. (DONE) Fix multi line editboxes. Allow attaching of scrollbar. - Avenger, i think it is done 5. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display it correctly too. 6. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2008-12-05 23:38:48
|
Revision: 5494 http://gemrb.svn.sourceforge.net/gemrb/?rev=5494&view=rev Author: avenger_teambg Date: 2008-12-05 23:38:43 +0000 (Fri, 05 Dec 2008) Log Message: ----------- added one missing task Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2008-12-03 20:33:21 UTC (rev 5493) +++ gemrb/trunk/TODO 2008-12-05 23:38:43 UTC (rev 5494) @@ -25,13 +25,14 @@ 3. (DONE) Create real streaming ambients (do not preload them, just use them when needed) 4. (DONE) in pathfinder, calculate with the actor's feet circle size (npc blocking still needed) 5. (DONE) fix door wallgroups and tiles (some problems with overlays still exist) +6. Handle extended night flag (alternate lightmap, tileset, minimap) Store: no tasks Animation: 1. (PARTLY) fix char animation sequences -5. (PARTLY) Handle equipment animations (armourlevel, weapons) +5. (DONE) Handle equipment animations (armourlevel, weapons) - this seems to be done by wjp/avenger 7. stanceID is still fuzzy. Fix it. (FIXED?) 8. Implement projectile animations (area, cone, fragments) @@ -41,7 +42,7 @@ Benefits: data is already stored in the destination, data constraints and relations are easily implemented. How to: replace GemRB.SetVar with GemRB.SetPlayerStat. Don't forget to create - the character first. + the character first. - see iwd2 chargen for a partially implemented solution 3. Move position of actor (and ground circle) to the center of a searchmap cell This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2008-12-06 10:58:52
|
Revision: 5498 http://gemrb.svn.sourceforge.net/gemrb/?rev=5498&view=rev Author: avenger_teambg Date: 2008-12-06 10:58:43 +0000 (Sat, 06 Dec 2008) Log Message: ----------- todo extended night: done Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2008-12-06 10:57:59 UTC (rev 5497) +++ gemrb/trunk/TODO 2008-12-06 10:58:43 UTC (rev 5498) @@ -25,7 +25,7 @@ 3. (DONE) Create real streaming ambients (do not preload them, just use them when needed) 4. (DONE) in pathfinder, calculate with the actor's feet circle size (npc blocking still needed) 5. (DONE) fix door wallgroups and tiles (some problems with overlays still exist) -6. Handle extended night flag (alternate lightmap, tileset, minimap) +6. (DONE) Handle extended night flag (alternate lightmap, tileset, minimap) Store: no tasks This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-02-07 21:24:25
|
Revision: 5671 http://gemrb.svn.sourceforge.net/gemrb/?rev=5671&view=rev Author: avenger_teambg Date: 2009-02-07 21:24:23 +0000 (Sat, 07 Feb 2009) Log Message: ----------- update Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-02-07 21:23:03 UTC (rev 5670) +++ gemrb/trunk/TODO 2009-02-07 21:24:23 UTC (rev 5671) @@ -21,7 +21,7 @@ 6. Implement area/non-living affecting effects Area: -2. Don't load scripts for pile items? (research when a script is unused) +2. (PARTLY) Don't load scripts for pile items? (research when a script is unused) 3. (DONE) Create real streaming ambients (do not preload them, just use them when needed) 4. (DONE) in pathfinder, calculate with the actor's feet circle size (npc blocking still needed) 5. (DONE) fix door wallgroups and tiles (some problems with overlays still exist) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lyn...@us...> - 2009-03-15 22:34:04
|
Revision: 5808 http://gemrb.svn.sourceforge.net/gemrb/?rev=5808&view=rev Author: lynxlupodian Date: 2009-03-15 22:33:55 +0000 (Sun, 15 Mar 2009) Log Message: ----------- TODO: added some doc and combat items Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-03-15 22:17:38 UTC (rev 5807) +++ gemrb/trunk/TODO 2009-03-15 22:33:55 UTC (rev 5808) @@ -6,6 +6,7 @@ 1. fix combat round timings 2. implement customisable combat calculation, it should be general enough to simulate all games, without any hardcoded parts +3. implement wspatck.2da and wspecial.2da handling Items: 6. (PARTLY) Break items, count charges @@ -95,6 +96,9 @@ copyright notices 3. Add Doxygen doc comments to more objects 4. Write GemRB overview, structure and high-level flow docs +5. (PARTLY) Automate the wikification of guiscript docs +6. Update guiscript docs with metaclass info +7. Add missing guiscript function docs Community: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-03-16 16:58:43
|
Revision: 5809 http://gemrb.svn.sourceforge.net/gemrb/?rev=5809&view=rev Author: avenger_teambg Date: 2009-03-16 16:58:27 +0000 (Mon, 16 Mar 2009) Log Message: ----------- more to do Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-03-15 22:33:55 UTC (rev 5808) +++ gemrb/trunk/TODO 2009-03-16 16:58:27 UTC (rev 5809) @@ -19,7 +19,7 @@ 3. (PARTLY) Implement IWD2 effects 4. (DONE-almost) Implement TOB effects 5. (PARTLY) Implement PST effects -6. Implement area/non-living affecting effects +6. (PARTLY) Implement area/non-living affecting effects Area: 2. (PARTLY) Don't load scripts for pile items? (research when a script is unused) @@ -65,8 +65,9 @@ right after loading config files and remain static afterwards. Maybe define some PATH variable describing all the directories searched for files 4. valgrind reports a big heap of unreleased python objects +5. Implement at least all the options accessible from the GUI options setup, + rewrite baldur|torment|icewind.ini - Graphics: 1. use scaling in Video::SpriteScaleDown() instead of in Video::GetPreview() and in BMPImporter This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-05-20 22:04:56
|
Revision: 6017 http://gemrb.svn.sourceforge.net/gemrb/?rev=6017&view=rev Author: avenger_teambg Date: 2009-05-20 22:04:48 +0000 (Wed, 20 May 2009) Log Message: ----------- updated TODO with current tasks Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-05-20 21:57:48 UTC (rev 6016) +++ gemrb/trunk/TODO 2009-05-20 22:04:48 UTC (rev 6017) @@ -1,5 +1,5 @@ Scripts: -1. ToB specific actions/triggers, like pocketplane (so ToB will work) +1. (PARTLY) ToB specific actions/triggers, like pocketplane (so ToB will work) 2. (PARTLY) Properly detect the play mode (sp/mp, normal/extended) Combat: @@ -19,7 +19,7 @@ 3. (PARTLY) Implement IWD2 effects 4. (DONE-almost) Implement TOB effects 5. (PARTLY) Implement PST effects -6. (PARTLY) Implement area/non-living affecting effects +6. (DONE-almost) Implement area/non-living affecting effects Area: 2. (PARTLY) Don't load scripts for pile items? (research when a script is unused) @@ -35,7 +35,7 @@ 1. (PARTLY) fix char animation sequences 5. (DONE) Handle equipment animations (armourlevel, weapons) - this seems to be done by wjp/avenger 7. stanceID is still fuzzy. Fix it. (FIXED?) -8. Implement projectile animations (area, cone, fragments) +8. (PARTLY) Implement projectile animations (area, cone, fragments) Actor: 2. Use the character sheet (Actor.cpp) itself to store attributes of the character @@ -55,8 +55,9 @@ 5. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display it correctly too. 6. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) -7. Level up code, this should be written mostly in GuiScript!!! +7. (PARTLY) Level up code, this should be written mostly in GuiScript!!! 8. Contingency, spell trigger setup windows +9. Customize windows (part of character record window) General: 1. The Cache and Variables classes could be rewritten to incorporate the release This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-06-16 22:16:31
|
Revision: 6489 http://gemrb.svn.sourceforge.net/gemrb/?rev=6489&view=rev Author: avenger_teambg Date: 2009-06-16 22:16:30 +0000 (Tue, 16 Jun 2009) Log Message: ----------- updated TODO with finished or in-progress tasks Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-06-16 22:05:25 UTC (rev 6488) +++ gemrb/trunk/TODO 2009-06-16 22:16:30 UTC (rev 6489) @@ -1,63 +1,59 @@ Scripts: -1. (PARTLY) ToB specific actions/triggers, like pocketplane (so ToB will work) +1. (DONE?) ToB specific actions/triggers, like pocketplane (so ToB will work) 2. (PARTLY) Properly detect the play mode (sp/mp, normal/extended) Combat: -1. fix combat round timings +1. (DONE?) fix combat round timings 2. implement customisable combat calculation, it should be general enough to simulate all games, without any hardcoded parts -3. implement wspatck.2da and wspecial.2da handling +3. (PARTLY) implement wspatck.2da and wspecial.2da handling Items: -6. (PARTLY) Break items, count charges -7. Implement switching weapon abilities -8. (PARTLY) Implement item usage (similar to spells) +1. (DONE-almost) Break items, count charges +2. (PARTLY) Implement switching weapon abilities +3. (DONE-almost) Implement item usage (similar to spells) Effects: -1. (DONE) Create base system for effect blocks -2. (DONE-almost) Implement common effects -3. (PARTLY) Implement IWD2 effects -4. (DONE-almost) Implement TOB effects -5. (PARTLY) Implement PST effects -6. (DONE-almost) Implement area/non-living affecting effects +1. (DONE-almost) Implement common effects +2. (PARTLY) Implement IWD2 effects +3. (DONE-almost) Implement TOB effects +4. (PARTLY) Implement PST effects +5. (DONE-almost) Implement area/non-living affecting effects Area: -2. (PARTLY) Don't load scripts for pile items? (research when a script is unused) -3. (DONE) Create real streaming ambients (do not preload them, just use them when needed) -4. (DONE) in pathfinder, calculate with the actor's feet circle size (npc blocking still needed) -5. (DONE) fix door wallgroups and tiles (some problems with overlays still exist) -6. (DONE) Handle extended night flag (alternate lightmap, tileset, minimap) +1. (PARTLY) Don't load scripts for pile items? (research when a script is unused) +2. (DONE) Create real streaming ambients (do not preload them, just use them when needed) +3. (DONE) in pathfinder, calculate with the actor's feet circle size (npc blocking still needed) +4. (DONE-almost) fix overlaid tiles - bug #1623839 Store: -no tasks +1. Store caching (especially bags) Animation: 1. (PARTLY) fix char animation sequences -5. (DONE) Handle equipment animations (armourlevel, weapons) - this seems to be done by wjp/avenger -7. stanceID is still fuzzy. Fix it. (FIXED?) -8. (PARTLY) Implement projectile animations (area, cone, fragments) +2. stanceID is still fuzzy. Fix it. (FIXED?) +3. (PARTLY) Implement projectile animations (area, cone, fragments, hardcoded features) Actor: -2. Use the character sheet (Actor.cpp) itself to store attributes of the character +1. (PARTLY) Use the character sheet (Actor.cpp) itself to store attributes of the character during character generation. Benefits: data is already stored in the destination, data constraints and relations are easily implemented. How to: replace GemRB.SetVar with GemRB.SetPlayerStat. Don't forget to create the character first. - see iwd2 chargen for a partially implemented solution -3. Move position of actor (and ground circle) to the center of a searchmap cell +2. Move position of actor (and ground circle) to the center of a searchmap cell Game GUI: -2. (PARTLY) implement class based (but customisable) action button bar. Generally port +1. (PARTLY) implement class based (but customisable) action button bar. Generally port the IWD2 system to all engines -3. implement grabbing mouse pointer by a control to fix dragging of PST Float menu window -4. (DONE) Fix multi line editboxes. Allow attaching of scrollbar. - Avenger, i think it is done -5. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display +2. implement grabbing mouse pointer by a control to fix dragging of PST Float menu window +3. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display it correctly too. -6. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) -7. (PARTLY) Level up code, this should be written mostly in GuiScript!!! -8. Contingency, spell trigger setup windows -9. Customize windows (part of character record window) +4. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) +5. (PARTLY) Level up code, this should be written mostly in GuiScript!!! +6. Contingency, spell trigger setup windows +7. (PARTLY) Customize windows (part of character record window) General: 1. The Cache and Variables classes could be rewritten to incorporate the release @@ -65,8 +61,8 @@ 2. various directories (GemRB override, game override ...) should be resolved right after loading config files and remain static afterwards. Maybe define some PATH variable describing all the directories searched for files -4. valgrind reports a big heap of unreleased python objects -5. Implement at least all the options accessible from the GUI options setup, +3. valgrind reports a big heap of unreleased python objects +4. Implement at least all the options accessible from the GUI options setup, rewrite baldur|torment|icewind.ini Graphics: @@ -94,15 +90,15 @@ Documentation: -2. (PARTLY) make tool to scan source files for those with non-standard +1. (PARTLY) make tool to scan source files for those with non-standard copyright notices -3. Add Doxygen doc comments to more objects -4. Write GemRB overview, structure and high-level flow docs -5. (PARTLY) Automate the wikification of guiscript docs -6. Update guiscript docs with metaclass info -7. Add missing guiscript function docs +2. Add Doxygen doc comments to more objects +3. Write GemRB overview, structure and high-level flow docs +4. (PARTLY) Automate the wikification of guiscript docs +5. Update guiscript docs with metaclass info +6. Add missing guiscript function docs Community: -2. (DONE-needs more work) Update the web page, get rid of postnuke -3. Move this todo to bug/task tracker at Sourceforge :-) +1. (DONE-needs more work) Update the web page, get rid of postnuke +2. Move this todo to bug/task tracker at Sourceforge :-) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-07-05 22:06:16
|
Revision: 6707 http://gemrb.svn.sourceforge.net/gemrb/?rev=6707&view=rev Author: avenger_teambg Date: 2009-07-05 22:06:15 +0000 (Sun, 05 Jul 2009) Log Message: ----------- added sound handles to local TODO Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-07-05 22:04:57 UTC (rev 6706) +++ gemrb/trunk/TODO 2009-07-05 22:06:15 UTC (rev 6707) @@ -77,6 +77,7 @@ them in another thread (openal weirdness?) 2. (PARTLY) sounds get sometimes distorted, might be connected to problem #1 3. (PARTLY) Separate OpenAL interface from ACM loader and MVE player +4. implement sound handles so looping, moving sound, stopping sound is possible Building: 1. fix include paths during compilation, so the files do not This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-07-19 06:00:44
|
Revision: 6743 http://gemrb.svn.sourceforge.net/gemrb/?rev=6743&view=rev Author: avenger_teambg Date: 2009-07-19 06:00:39 +0000 (Sun, 19 Jul 2009) Log Message: ----------- just realised a big TODO Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-07-19 05:48:24 UTC (rev 6742) +++ gemrb/trunk/TODO 2009-07-19 06:00:39 UTC (rev 6743) @@ -40,10 +40,11 @@ Benefits: data is already stored in the destination, data constraints and relations are easily implemented. How to: replace GemRB.SetVar with GemRB.SetPlayerStat. Don't forget to create - the character first. - see iwd2 chargen for a partially implemented solution + the character first. - see bg1 chargen for a complete solution 2. Move position of actor (and ground circle) to the center of a searchmap cell +3. Actually handle the iwd2 spelllists. Convert the actor data on the fly in the importer! + See the list* 2da files. Handle the level info in them correctly. <-- big task - Game GUI: 1. (PARTLY) implement class based (but customisable) action button bar. Generally port the IWD2 system to all engines This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-07-19 06:49:40
|
Revision: 6745 http://gemrb.svn.sourceforge.net/gemrb/?rev=6745&view=rev Author: avenger_teambg Date: 2009-07-19 06:49:31 +0000 (Sun, 19 Jul 2009) Log Message: ----------- more sound TODO Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-07-19 06:18:46 UTC (rev 6744) +++ gemrb/trunk/TODO 2009-07-19 06:49:31 UTC (rev 6745) @@ -79,6 +79,8 @@ 2. (PARTLY) sounds get sometimes distorted, might be connected to problem #1 3. (PARTLY) Separate OpenAL interface from ACM loader and MVE player 4. implement sound handles so looping, moving sound, stopping sound is possible +5. fix sound settings (currently the volumes get reset on area change, for example) +6. implement and use as much from EAX (echo, damping, etc) as possible Building: 1. fix include paths during compilation, so the files do not This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-07-19 17:09:04
|
Revision: 6754 http://gemrb.svn.sourceforge.net/gemrb/?rev=6754&view=rev Author: avenger_teambg Date: 2009-07-19 17:09:01 +0000 (Sun, 19 Jul 2009) Log Message: ----------- updated TODO Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-07-19 17:00:18 UTC (rev 6753) +++ gemrb/trunk/TODO 2009-07-19 17:09:01 UTC (rev 6754) @@ -42,8 +42,8 @@ How to: replace GemRB.SetVar with GemRB.SetPlayerStat. Don't forget to create the character first. - see bg1 chargen for a complete solution 2. Move position of actor (and ground circle) to the center of a searchmap cell -3. Actually handle the iwd2 spelllists. Convert the actor data on the fly in the importer! - See the list* 2da files. Handle the level info in them correctly. <-- big task +3. (PARTLY) Actually handle the iwd2 spelllists. Exporter is still needed. +4. Sorceror style spellcasting (should be spelltype related) Game GUI: 1. (PARTLY) implement class based (but customisable) action button bar. Generally port This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2009-08-15 10:23:49
|
Revision: 6869 http://gemrb.svn.sourceforge.net/gemrb/?rev=6869&view=rev Author: avenger_teambg Date: 2009-08-15 10:23:42 +0000 (Sat, 15 Aug 2009) Log Message: ----------- fog of war artifacts Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-08-15 10:23:20 UTC (rev 6868) +++ gemrb/trunk/TODO 2009-08-15 10:23:42 UTC (rev 6869) @@ -72,6 +72,7 @@ 2. move SDLVideoDriver sprite functions to their own file, rename them to SpriteIsPixelTransparent etc. 3. (PARTLY) Add PNG support? (still image done) +4. Fog of war: fully visible squares with one corner neighbour invisible need alpha of the adjacent corner to the invisible square tuned down (uh, i hope it is clear what to do, look for artifacts in the fog of war edge) Sound: 1. valgrind reports invalid memory access due to Unqueueing buffers and using This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lyn...@us...> - 2009-09-29 14:21:24
|
Revision: 7290 http://gemrb.svn.sourceforge.net/gemrb/?rev=7290&view=rev Author: lynxlupodian Date: 2009-09-29 14:21:13 +0000 (Tue, 29 Sep 2009) Log Message: ----------- updated TODO Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2009-09-28 20:35:39 UTC (rev 7289) +++ gemrb/trunk/TODO 2009-09-29 14:21:13 UTC (rev 7290) @@ -43,7 +43,6 @@ the character first. - see bg1 chargen for a complete solution 2. Move position of actor (and ground circle) to the center of a searchmap cell 3. (PARTLY) Actually handle the iwd2 spelllists. Exporter is still needed. -4. Sorceror style spellcasting (should be spelltype related) Game GUI: 1. (PARTLY) implement class based (but customisable) action button bar. Generally port @@ -52,8 +51,8 @@ 3. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display it correctly too. 4. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) -5. (PARTLY) Level up code, this should be written mostly in GuiScript!!! -6. Contingency, spell trigger setup windows +5. (DONE-almost) Level up code, this should be written mostly in GuiScript!!! +6. (PARTLY) Contingency, spell trigger setup windows 7. (PARTLY) Customize windows (part of character record window) General: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ave...@us...> - 2010-01-25 17:02:32
|
Revision: 7492 http://gemrb.svn.sourceforge.net/gemrb/?rev=7492&view=rev Author: avenger_teambg Date: 2010-01-25 17:02:10 +0000 (Mon, 25 Jan 2010) Log Message: ----------- a todo for later Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2010-01-14 16:47:47 UTC (rev 7491) +++ gemrb/trunk/TODO 2010-01-25 17:02:10 UTC (rev 7492) @@ -2,6 +2,10 @@ 1. (DONE?) ToB specific actions/triggers, like pocketplane (so ToB will work) 2. (PARTLY) Properly detect the play mode (sp/mp, normal/extended) +Strings: +1. fix (finish implementation of) talk table override +2. implement feature: "<GENDER?stref1:strref2>" (or even more ambitious stat specific strref tokens) + Combat: 1. (DONE?) fix combat round timings 2. implement customisable combat calculation, it should be general enough to This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |