From: Laszlo T. <ave...@us...> - 2005-11-27 14:06:51
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Update of /cvsroot/gemrb/gemrb In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3525 Modified Files: NEWS TODO Log Message: updated news/todo Index: NEWS =================================================================== RCS file: /cvsroot/gemrb/gemrb/NEWS,v retrieving revision 1.12 retrieving revision 1.13 diff -C2 -d -r1.12 -r1.13 *** NEWS 26 Nov 2005 20:39:01 -0000 1.12 --- NEWS 27 Nov 2005 14:06:37 -0000 1.13 *************** *** 6,9 **** --- 6,10 ---- - Door triggers - changing default action to talk/fight (only in pst) + - party/protagonist death handled Improved features: Index: TODO =================================================================== RCS file: /cvsroot/gemrb/gemrb/TODO,v retrieving revision 1.18 retrieving revision 1.19 diff -C2 -d -r1.18 -r1.19 *** TODO 26 Nov 2005 11:15:48 -0000 1.18 --- TODO 27 Nov 2005 14:06:37 -0000 1.19 *************** *** 2,7 **** 1. (DONE) Run All creature scripts when the creatures are 'activated'. ! 2. (?) Run All area scripts not just the active areas. ! Area scripts are queued, master areas get on the head of the queue, non-master areas get in the tail of the queue. See also: SetMasterArea action/mastarea.2da 3. (DONE) TLK tags --- 2,6 ---- 1. (DONE) Run All creature scripts when the creatures are 'activated'. ! 2. (DONE) Run All area scripts not just the active areas. (now Game runs them all) 3. (DONE) TLK tags *************** *** 9,12 **** --- 8,15 ---- 4. (DONE) fix loading/saving of local variables of creatures (needs effect framework) + 5. (DONE) Handle the protagonist/party death event + + 6. Handle the party limit exceeded event + Items: 1. (DONE) Loading containers/items in areas *************** *** 53,56 **** --- 56,61 ---- 3. problem: sounds get sometimes distorted, might be connected to problem #2 + 4. problem: valgrind reports a big heap of unreleased python objects + Ideas: 1. Use the character sheet (Actor.cpp) itself to store attributes of the character during character generation. |