G E M R B
$Header: /data/gemrb/cvs2svn/gemrb/gemrb/README,v 1.4 2005/05/18 11:43:01 avenger_teambg Exp $
GemRB (Game Engine Made with preRendered Background) is a "port"
(actually new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to
Linux/Unix, MacOS X and Windows with some enhancements. Do you like
creating a game like Baldur's Gate?
It means that you either need some of the original games data
somewhere on your harddisk, or you can try to use data from
Dragonlance Total Conversion project - see link below.
The original games data have to be either installed on windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, or extracted manually from
the CDs using tool `unshield'.
What little is there of documentation is mostly in gemrb/docs/en/ and
subdirectories, gemrb.1 man page and this file.
Supported (i.e. semi-working) systems:
Linux amd64 ? - used to work ...
Python 2.2 or above, with shared libs (binaries are compiled with 2.3!)
Our project at sourceforge.net:
Old GemRB forums (developers):
New GemRB forum (users):
The best way to talk with us is by joining #GemRB channel
at FreeNode IRC network. There's somebody to talk with most of
IESDP, documentation for the Infinity Engine file formats and more:
Near Infinity, Java viewer and editor for data files of the original games:
DLTCEP, MS Windows viewer and editor for data files of the original games:
Unshield, extractor for .CAB files created by InstallShield
Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happens)
SDL, Simple Directmedia Layer, the graphical library used for GemRB
OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB