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[fa19c2] (0.6.3v0.6.3) by Jaka Kranjc Jaka Kranjc

version 0.6.3

2010-11-20 22:45:02 Tree
[f95c50] by Jaka Kranjc Jaka Kranjc

NEWS 0.6.3

2010-11-20 22:44:10 Tree
[b9f955] by Jaka Kranjc Jaka Kranjc

reinstated d66dff09f68d6 due to incomplete replacement:
MoveBetweenAreasCore: update the worldmap if needed

2010-11-20 22:41:12 Tree
[c8369d] by Jaka Kranjc Jaka Kranjc

NEWS bump

2010-11-20 22:30:33 Tree
[872666] by Jaka Kranjc Jaka Kranjc

EffectQueue::AddWeaponEffects: don't delete a borrowed reference

2010-11-20 22:27:40 Tree
[a0367f] by Avenger Avenger

removed bogus effect name (0xa4 is cure intoxication)

2010-11-20 21:36:26 Tree
[3155aa] by Avenger Avenger

melee / ranged effects

2010-11-20 21:35:49 Tree
[4c26c1] by Jaka Kranjc Jaka Kranjc

GUICommon: fixed ceil to care about all the decimals and made it return an int

2010-11-20 12:47:56 Tree
[5f0949] by Jaka Kranjc Jaka Kranjc

GUICommon: redefine ceil, so we don't need to import the math module
(which isn't available on all platforms)

2010-11-20 12:20:21 Tree
[cf882e] by Jaka Kranjc Jaka Kranjc

fx_apply_effect_curse doesn't check for resistance on application

2010-11-20 10:41:19 Tree
[2f8b3b] by Jaka Kranjc Jaka Kranjc

copy more fields in fx_apply_effect*

2010-11-20 10:02:54 Tree
[5b1050] by Alyssa Milburn Alyssa Milburn

split out animation/misc updates in Actor

2010-11-19 10:03:53 Tree
[a11d32] by Jaka Kranjc Jaka Kranjc

split out Actor::SetupFistData

2010-11-18 09:33:07 Tree
[2d48e8] by Alyssa Milburn Alyssa Milburn

try another fix for SetupFist

2010-11-18 09:22:38 Tree
[2bc713] by Jaka Kranjc Jaka Kranjc

SetupFist: avoid ugly memory overwritting
hopefully fixes two arm alignment issues

2010-11-18 09:10:47 Tree
[ae6636] by Avenger Avenger

fixed fx_disable_casting (swapped cleric/mage in bg2 and keep the stat after FirstApply)

2010-11-17 20:15:10 Tree
[4905e2] by Avenger Avenger

1. convert the byte before shifting it
2. sync the guiscripts with the bitfield swap in Button

2010-11-17 18:21:50 Tree
[35bd93] by Avenger Avenger

fix previous commit (the hardcoded flags are shifted in our internal representation)

2010-11-17 18:12:32 Tree
[d1c2cb] by Avenger Avenger

Button:read the custom anchor point (also read the button frame indices correctly)

2010-11-17 18:08:26 Tree
[0a94ef] by Avenger Avenger

it turned out, there IS a multiline flag in the button. Swapped two bitfields so
it is moved to its original place

2010-11-17 17:53:56 Tree
2010-11-14 23:36:55 Tree
[2fdeb4] by Alyssa Milburn Alyssa Milburn

add ShouldDrawCircle() function, use it in Draw()

2010-11-14 20:30:13 Tree
[30a7d0] by Avenger Avenger

don't play walksounds when game is paused

2010-11-14 19:48:56 Tree
[5c16db] by Avenger Avenger

display scriptable's position in debugdump

2010-11-14 16:01:00 Tree
[19aa5f] by Avenger Avenger

fixed missing weapon slots

2010-11-14 15:13:49 Tree
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