gemrb Log


Commit Date  
[1dc675] by Jaka Kranjc Jaka Kranjc

share .gitattributes, so the custom binary diff generator is simpler to set up

2013-01-29 19:55:26 Tree
[c436b5] by Jaka Kranjc Jaka Kranjc

fixed a comment typo

2013-01-29 19:47:50 Tree
[71f7d7] by Jaka Kranjc Jaka Kranjc

guiload: no need to store the quick slot globally

2013-01-29 19:37:38 Tree
[a1a5d5] by Jaka Kranjc Jaka Kranjc

bg2: removed the now extraneus guiload

2013-01-29 19:35:00 Tree
[1a2db7] by Jaka Kranjc Jaka Kranjc

merged bg2 guiload with the main one, -w suggested

2013-01-29 19:34:29 Tree
[47908f] by Jaka Kranjc Jaka Kranjc

moved the merged guiload up to be shared between bg1 and iwd

2013-01-29 19:10:55 Tree
[79314f] by Jaka Kranjc Jaka Kranjc

equalised bg1 and iwd guiload

fixes bg1 showing the real date as a label

2013-01-29 19:09:40 Tree
[31d66e] by Brad Allred Brad Allred

Xcode: uprade project to 4.6

incudes more clang warnings

2013-01-29 18:00:25 Tree
[9508e8] by Brad Allred Brad Allred

Scriptable: be responsibe for your own strings

shuts up several static anylizer warnings

2013-01-29 17:34:39 Tree
[d3fbae] by Jaka Kranjc Jaka Kranjc

keymap.2da: added iwd2's spellbook shortcut

2013-01-29 13:27:00 Tree
[da14d9] by Jaka Kranjc Jaka Kranjc

gcw: added the missing bits for ReturnToGame keyboard binding support (defaults to g)

2013-01-29 13:23:43 Tree
[64be69] by Jaka Kranjc Jaka Kranjc

let everyone suffer morale loss when their allies die

before strictly only the party was affected

2013-01-29 12:36:16 Tree
[7b5523] by Jaka Kranjc Jaka Kranjc

send trigger_died where appropriate

2013-01-29 12:25:13 Tree
[bd3b84] by Jaka Kranjc Jaka Kranjc

Actor::Die: send trigger_killed to the killer

2013-01-29 11:31:29 Tree
[8cd3b7] by Jaka Kranjc Jaka Kranjc

demo: added release stuff to the TODO

2013-01-28 17:08:12 Tree
[48c736] by Brad Allred Brad Allred

Apply last commit to all other games

2013-01-29 02:37:32 Tree
[852b0d] by Brad Allred Brad Allred

WorldMap: focus the map so we can scroll with keyboard

2013-01-29 02:26:43 Tree
[60c59b] by Brad Allred Brad Allred

should be no harm in letting any control handle a key event

fix map control not recieving arrow keys

2013-01-28 23:36:01 Tree
[104c07] by Brad Allred Brad Allred

MapControls: return false when we dont handle a key press

2013-01-28 23:25:59 Tree
[46de07] by Brad Allred Brad Allred

HotKeys: prevent opening windows if mouse is down

drag actions (eg portrait dragging) will cause problems if we open a new window while in progress

2013-01-28 21:41:31 Tree
[46c41d] by Brad Allred Brad Allred

EventMgr: refresh mouse cursor after dispatching hot keys

various things could cause a mouse context change such as new window opening
Also we really need a better way to refresh the cursor...

2013-01-28 21:07:34 Tree
[b27a00] by Brad Allred Brad Allred

Key Events: have key handles return a bool to indicate if the even was handled

this way event manager can selectively trigger hot keys only when the event is not eaten by a responder
this enables hot keys (eg 'i' for inventory) to both open and close the inventory window and do so even when in another screen

2013-01-28 20:56:59 Tree
[4280d4] by Brad Allred Brad Allred

Interface: add method for seeing if we are presenting a modal window

2013-01-28 20:51:53 Tree
[27d38d] by Brad Allred Brad Allred

Font: more whitespace / comment cleanup

also make this empty loop more clear that it is intentionally empty. (fix compiler warning)

2013-01-28 19:35:10 Tree
[69e50f] by Brad Allred Brad Allred

TTF: attempt to fix compiling for freebsd

2013-01-28 16:50:45 Tree
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