[1c3b2d]: gemrb / plugins / BAMImporter / BAMFont.h  Maximize  Restore  History

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/* GemRB - Infinity Engine Emulator
* Copyright (C) 2011 The GemRB Project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
//This class represents game fonts. Fonts are special .bam files.
//Each cycle stands for a letter. except for numerical or "multibyte" fonts
#ifndef __GemRB__BAMFont__
#define __GemRB__BAMFont__
#include "AnimationFactory.h"
#include "Font.h"
namespace GemRB {
class BAMFont : public Font
{
private:
AnimationFactory* factory;
public:
BAMFont(AnimationFactory* af, int* baseline = NULL);
~BAMFont(void);
const Sprite2D* GetCharSprite(ieWord chr) const;
};
}
#endif /* defined(__GemRB__BAMFont__) */

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