That screen looks small, so it would surely need downscaling like the Pandora. And I'm not sure there'd be enough memory. But most importantly, I can't see any public SDK or docs, so it's unclear if any of our dependencies are supported.
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It requires a "Nintendo Developer ID" which seems relatively easy to get. The HW concerns stand though — we have quite a high memory footprint and 3ds only has 96MB.
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That screen looks small, so it would surely need downscaling like the Pandora. And I'm not sure there'd be enough memory. But most importantly, I can't see any public SDK or docs, so it's unclear if any of our dependencies are supported.
Hi. Maybe you can revisit this question?
I found an availble sdk docs for 3ds - https://developer.nintendo.com/html/online-docs/ctr-en/ctrmc/
You should register at portal, but no approve is required. So it's like registration on forum.
It requires a "Nintendo Developer ID" which seems relatively easy to get. The HW concerns stand though — we have quite a high memory footprint and 3ds only has 96MB.
Then you can target only "new 3DS" - it has 256MB. Really looking forward to see GemRB on 3DS. Thank you.