to easy the support for localised sounds/characters/data/... a new config variable would be greate
GameLocalizedOverridePath=this dir hold all the localized data/sound/characters/....
this way for every languge only a new config file is needed
Could you add more info? E.g. how it's supposed to work and what data it should point to? Example? Is it needed for some version of games you have? Why it can't be achieved with multiple config files now?
the idea behind this flag is to get away from working with symlinks
Galdurs gate 2:
has this nice hirarchy of
for every of these dirs exists a localized version
so my idea is to create
and so on for all the supported langugas of BG2
and add the suggested GameLocalizedOverridePath=English to a config file
the config file is needed anyway (my english is sometimes not the best)
a config files is needed for every languge but you dont have to work with links
and for the game you only need to create a startscript that checks the users prefered language and run the the gemrb with the right config file.
Although I see the idea, I can't see why it would be of some interest to break the original game architecture and support multi localization.
That would be useful if we provided our own localized datasets, but the fact is that we provide almost no content, and Bioware only supports one language when installing.
That would be much simpler to make a bunch of scripts to do the links for you.
Is there unique content simultaneously in English and the default dir?
I mean, would the dataset be incomplete without supporting both dirs simultaneously?
yes at the moment i am doing it with lndir to create a combined tree if the shared and for example the german subset
lndir cd1/German German
lndir Shared-German German
lndir Shared German
the interesting part is there are no conflicts in the dirs above
yes the dataset would be incompleat if not both dirs (and in my case three dirs)
are found at the same time
for ex take a look at the chitin.key link
ls -l /opt/BioWare/BaldursGate2/German/
-rw-r----- 1 root games 8806 Aug 10 01:24 GemRB.cfg
lrwxrwxrwx 1 root games 39 Aug 10 01:27 bg2-soapatchreadme.txt -> ../Shared-German/bg2-soapatchreadme.txt
drwxr-x--- 2 root games 4096 Aug 10 01:27 cache
drwxr-x--- 2 root games 4096 Aug 10 01:27 characters
lrwxrwxrwx 1 root games 20 Aug 10 01:27 chitin.key -> ../Shared/chitin.key
drwxr-x--- 2 root games 4096 Aug 10 01:27 data
lrwxrwxrwx 1 root games 27 Aug 10 01:27 dialog.tlk -> ../Shared-German/dialog.tlk
lrwxrwxrwx 1 root games 28 Aug 10 01:27 dialogf.tlk -> ../Shared-German/dialogf.tlk
lrwxrwxrwx 1 root games 27 Aug 10 01:27 keymap.ini -> ../Shared-German/keymap.ini
lrwxrwxrwx 1 root games 29 Aug 10 01:27 language.txt -> ../Shared-German/language.txt
lrwxrwxrwx 1 root games 28 Aug 10 01:27 license.txt -> ../Shared-German/license.txt
drwxr-x--- 2 root games 4096 Aug 10 01:27 movies
drwxr-x--- 66 root games 4096 Aug 10 01:27 music
drwxr-x--- 2 root games 4096 Aug 10 01:27 override
lrwxrwxrwx 1 root games 27 Aug 10 01:27 readme.txt -> ../Shared-German/readme.txt
drwxr-x--- 2 root games 12288 Aug 10 01:27 sounds
The question is, how did you end with such a directory tree? Is it clean install from some magazine CDs? Result of some patch you applied? Your attempt on cleaning the directory structure and praparation for translation? If it's from clean install, what is the contents of the original *.ini file?
it is not a clean install its a combination of 7z and unshield and lndir form http://www.tamacom.com/pathconvert.html (to get relative paphs)
and istead of deciding a specific langugage i moved the languge specific files into its own dir
the gentoo ebuild (bash script)
to get a idea about the how
it don't support the bg2tob at the moment)
a compleat list of my directory structure
I also don't see much point in having this. If you'll have a script to run gemrb using different configs, it can just aswell change a few symlinks and make things work. Keep the different language dirs and just have the script use ln or lndir (where it's really needed) to point data, music, movies, override (...) to them. That way you'll also need just one config and no need to change it.
Note however, that you do not need to use scripts (or cli) to run GemRB with different configs. If you create a symlink bg2 pointing to gemrb binary, during startup it will (among others) look for ~/.gemrb/bg2.cfg , iirc.
The problem with the additional override dir is that it would probably screw mod installation.
ok thx for your suggestions
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