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// game.h: interface for the Cgame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME_H__72B155BF_330B_4E5F_B321_BB863D4CC0E9__INCLUDED_)
#define AFX_GAME_H__72B155BF_330B_4E5F_B321_BB863D4CC0E9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Cgame
{
private:
int fhandle;
int startpoint;
int maxlen;
public:
gam_header header;
gam_pst_header pstheader;
gam_familiar familiar;
char familiardata[324]; //not parsed yet
int revision;
bool m_changed;
int variablecount, deathvariablecount;
int pccount, npccount;
int unknown1count;
int journalcount;
int pcstructcount, npcstructcount;
int pcextensioncount, npcextensioncount;
int sloccount, ppcount;
gam_variable *variables, *deathvariables;
gam_npc *pcs, *npcs;
gam_unknown1 *unknowns1;
gam_mazedata *mazedata;
gam_journal *journals;
gam_sloc *slocs;
gam_sloc *pplocs;
char **npcstructs;
char **pcstructs;
gam_npc_extension *pcextensions, *npcextensions;
Cgame();
virtual ~Cgame();
int WriteGameToFile(int fhandle, int calculate);
int ReadGameFromFile(int fh, long ml);
int AddNpc(CString crename, CString area, int x, int y);
int insert_npc_header(int pos); //used by editor too
inline void KillPCStructs()
{
int i;
if(pcstructs)
{
for(i=0;i<pcstructcount;i++)
{
if( pcstructs[i]) delete [] pcstructs[i];
pcstructs[i]=0;
}
delete [] pcstructs;
pcstructs=NULL;
pcstructcount=0;
}
}
inline void KillNPCStructs()
{
int i;
if(npcstructs)
{
for(i=0;i<npcstructcount;i++)
{
if(npcstructs[i]) delete [] npcstructs[i];
npcstructs[i]=0;
}
delete [] npcstructs;
npcstructs=NULL;
npcstructcount=0;
}
}
inline void KillPCExtensions()
{
if(pcextensions)
{
delete [] pcextensions;
pcextensions=NULL;
pcextensioncount=0;
}
}
inline void KillNPCExtensions()
{
if(npcextensions)
{
delete [] npcextensions;
npcextensions=NULL;
npcextensioncount=0;
}
}
inline void KillVariables()
{
if(variables)
{
delete[] variables;
variables=NULL;
variablecount=0;
}
}
inline void KillDeathVariables()
{
if(deathvariables)
{
delete[] deathvariables;
deathvariables=NULL;
deathvariablecount=0;
}
}
inline void KillPCs()
{
if(pcs)
{
delete[] pcs;
pcs=NULL;
pccount=0;
}
}
inline void KillNPCs()
{
if(npcs)
{
delete[] npcs;
npcs=NULL;
npccount=0;
}
}
inline void KillUnknowns1()
{
if(unknowns1)
{
delete[] unknowns1;
unknowns1=NULL;
unknown1count=0;
}
}
inline void KillMazeData()
{
if(mazedata)
{
delete[] mazedata;
mazedata=NULL;
}
}
inline void KillJournals()
{
if(journals)
{
delete[] journals;
journals=NULL;
journalcount=0;
}
}
inline void KillSavedLocs()
{
if(slocs)
{
delete[] slocs;
slocs=NULL;
sloccount=0;
}
}
inline void KillPPLocs()
{
if(pplocs)
{
delete[] pplocs;
pplocs=NULL;
ppcount=0;
}
}
private:
int ReadCreData(int offset, int size, char *&pointer,int &fullsize);
int ReadExtension(char *pointer, int &fullsize, int mysize);
int adjust_actpoint(long offset);
inline long myseek(long pos)
{
return lseek(fhandle, pos+startpoint,SEEK_SET)-startpoint;
}
inline long actpoint()
{
return tell(fhandle)-startpoint;
}
};
#endif // !defined(AFX_GAME_H__72B155BF_330B_4E5F_B321_BB863D4CC0E9__INCLUDED_)