[dad864]: CreatureLevels.h  Maximize  Restore  History

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#if !defined(AFX_CREATURELEVELS_H__A9D27295_914D_4D8D_B376_6176E32F6382__INCLUDED_)
#define AFX_CREATURELEVELS_H__A9D27295_914D_4D8D_B376_6176E32F6382__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CreatureLevels.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCreatureLevels dialog
class CCreatureLevels : public CDialog
{
// Construction
public:
CCreatureLevels(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CCreatureLevels)
enum { IDD = IDD_CREATURELEVELS };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCreatureLevels)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCreatureLevels)
virtual BOOL OnInitDialog();
afx_msg void OnDefaultKillfocus();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CREATURELEVELS_H__A9D27295_914D_4D8D_B376_6176E32F6382__INCLUDED_)

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