Diff of /chitem.dsp [cf8984] .. [df9e45]  Maximize  Restore

  Switch to side-by-side view

--- a/chitem.dsp
+++ b/chitem.dsp
@@ -1,1089 +1,1105 @@
-# Microsoft Developer Studio Project File - Name="chitem" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=chitem - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "chitem.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "chitem.mak" CFG="chitem - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "chitem - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "chitem - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "chitem - Win32 Release"
-
-# PROP BASE Use_MFC 5
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 5
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
-# ADD LINK32 winmm.lib StaticZlib.lib jpeg.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc" /out:"Release/DLTCEP.exe"
-
-!ELSEIF  "$(CFG)" == "chitem - Win32 Debug"
-
-# PROP BASE Use_MFC 5
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 5
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /MTd /W4 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 winmm.lib StaticZlib.lib jpeg.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/DLTCEP.exe" /pdbtype:sept
-# SUBTRACT LINK32 /incremental:no
-
-!ENDIF 
-
-# Begin Target
-
-# Name "chitem - Win32 Release"
-# Name "chitem - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\2da.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\2DAEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\acm2snd.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AnimDialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\area.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaInt.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaProperties.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaSong.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaTriggerString.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\bam.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\BamEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Bif.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\bitstream.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CFBDialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\chitem.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\chitem.rc
-# End Source File
-# Begin Source File
-
-SOURCE=.\chitemDlg.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\chui.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ChuiEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ColorPicker.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\compat.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Compiler.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\creature.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureLevels.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureOverlay.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureProperties.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\decoder.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Decompiler.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\dialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\DialogEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\DialogLink.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Dl1quant.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\effect.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\EffEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\FileExtract.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\FindItem.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\game.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameGeneral.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameStatistics.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\IapDialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\IcewindCre.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ImageView.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ini.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\item.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemPicker.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemProperties.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\IWD2Creature.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpegcompress.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\KeyEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\map.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\MapEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\massclear.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\mos.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\MosEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\MyFileDialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\oct_quan.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\options.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\packer.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\PaletteEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\PCInfo.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Polygon.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\progressbar.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\proj.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ProjEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ProjGemRB.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\readers.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\riffhdr.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Schedule.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\script.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ScriptEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\SearchNode.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\seekers.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd2acm.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\spell.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\SpellEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\SpellProperties.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\src.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\SRCEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\StdAfx.cpp
-# ADD CPP /Yc"stdafx.h"
-# End Source File
-# Begin Source File
-
-SOURCE=.\store.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\StoreEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\StoreProperties.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\StrRefDlg.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\subband.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\tbg.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\TextView.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\TisDialog.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\tispack.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\tlkhandler.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\TormentCre.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\unpacker.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\utils.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\variables.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\VVC.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\VVCEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedEdit.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedPolygon.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedTile.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\WeiduLog.cpp
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\2da.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\2DAEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\acmsound.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AnimDialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\area.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaInt.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaProperties.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaSong.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\AreaTriggerString.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\bam.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\BamEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Bif.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\bitstream.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\CFBDialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\chitem.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\chitemDlg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\chui.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ChuiEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ColorPicker.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\compat.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Compiler.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\creature.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureLevels.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureOverlay.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\CreatureProperties.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\decoder.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Decompiler.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\dialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\DialogEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\DialogLink.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Dl1quant.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\effect.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\EffEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\FileExtract.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\FindItem.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\game.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameGeneral.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\GameStatistics.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\general.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\IapDialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\IcewindCre.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ImageView.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ini.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\item.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemPicker.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ItemProperties.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\IWD2Creature.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jconfig.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jmorecfg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpegcompress.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpeglib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\KeyEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\map.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\MapEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\massclear.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mos.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\MosEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\MyAfxtempl.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\MyFileDialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\oct_quan.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\options.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\packer.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\PaletteEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\PCInfo.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Polygon.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progressbar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\proj.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ProjEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ProjGemRB.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\readers.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Resource.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\resource.hm
-# End Source File
-# Begin Source File
-
-SOURCE=.\riffhdr.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Schedule.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\script.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ScriptEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\SearchNode.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\spell.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\SpellEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\SpellProperties.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\src.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\SRCEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\StdAfx.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\store.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\StoreEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\StoreProperties.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\StrRefDlg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\structs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\subband.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\tbg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\TextView.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\TisDialog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\tispack.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\tlkhandler.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\TormentCre.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\unpacker.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\utils.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\variables.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\VVC.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\VVCEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedEdit.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedPolygon.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\WedTile.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\WeiduLog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\zconf.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\zlib.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=.\res\chitem.ico
-# End Source File
-# Begin Source File
-
-SOURCE=.\res\chitem.rc2
-# End Source File
-# Begin Source File
-
-SOURCE=.\res\getfiles.bmp
-# End Source File
-# End Group
-# Begin Group "Documents"
-
-# PROP Default_Filter ".txt"
-# Begin Source File
-
-SOURCE=.\areaformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\bamformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\biff.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\bmpformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\chrformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\chuformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\creformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\Dialog.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\dlgformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\effects.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\effformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\gamformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\gradient.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\iapformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\itmformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\Key.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\mosformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\musformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\pltformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\proformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\restype.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\splformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\stoformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\tbgformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\tisformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\varformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\vvcformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\wedformat.txt
-# End Source File
-# Begin Source File
-
-SOURCE=.\wmapformat.txt
-# End Source File
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="chitem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=chitem - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "chitem.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "chitem.mak" CFG="chitem - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "chitem - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "chitem - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "chitem - Win32 Release"
+
+# PROP BASE Use_MFC 5
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 5
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
+# ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
+# ADD LINK32 winmm.lib StaticZlib.lib jpeg.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc" /out:"Release/DLTCEP.exe"
+
+!ELSEIF  "$(CFG)" == "chitem - Win32 Debug"
+
+# PROP BASE Use_MFC 5
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 5
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
+# ADD CPP /nologo /MTd /W4 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 winmm.lib StaticZlib.lib jpeg.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/DLTCEP.exe" /pdbtype:sept
+# SUBTRACT LINK32 /incremental:no
+
+!ENDIF 
+
+# Begin Target
+
+# Name "chitem - Win32 Release"
+# Name "chitem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\2da.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\2DAEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\acm2snd.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AnimDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\area.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaInt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaSong.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaTriggerString.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\BamEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Bif.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bitstream.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CFBDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\chitem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\chitem.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\chitemDlg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\chui.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ChuiEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ColorPicker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\compat.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Compiler.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\creature.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureLevels.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureOverlay.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\decoder.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Decompiler.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\dialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\DialogEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\DialogLink.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dl1quant.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\effect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\EffEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\FileExtract.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\FindItem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\game.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameGeneral.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameStatistics.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\IapDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\IcewindCre.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ImageView.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ini.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\item.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemPicker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\IWD2Creature.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpegcompress.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\KeyEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\map.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\MapEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\massclear.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mos.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\MosEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\MyFileDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\oct_quan.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\options.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\packer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\PaletteEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\PCInfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Polygon.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\progressbar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\proj.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ProjEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ProjGemRB.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\readers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\riffhdr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Schedule.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\script.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScriptEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SearchNode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\seekers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd2acm.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\spell.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SpellEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SpellProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\src.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SRCEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\StdAfx.cpp
+# ADD CPP /Yc"stdafx.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\store.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\StoreEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\StoreProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\StrRefDlg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\subband.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\tbg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextView.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\TisDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\tispack.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\tlkhandler.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\TormentCre.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\unpacker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\utils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\variables.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\VVC.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\VVCEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedEdit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedPolygon.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedTile.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WeiduLog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WFX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\WFXEdit.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\2da.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\2DAEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\acmsound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AnimDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\area.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaInt.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaSong.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AreaTriggerString.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bam.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\BamEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Bif.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bitstream.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CFBDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\chitem.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\chitemDlg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\chui.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ChuiEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ColorPicker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\compat.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Compiler.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\creature.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureLevels.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureOverlay.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\CreatureProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\decoder.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Decompiler.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\DialogEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\DialogLink.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dl1quant.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\effect.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\EffEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\FileExtract.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\FindItem.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\game.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameGeneral.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameStatistics.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\general.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IapDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IcewindCre.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ImageView.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ini.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\item.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemPicker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ItemProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IWD2Creature.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jconfig.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jmorecfg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpegcompress.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpeglib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\KeyEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\map.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MapEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\massclear.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mos.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MosEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MyAfxtempl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MyFileDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\oct_quan.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\options.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\packer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\PaletteEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\PCInfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Polygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progressbar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\proj.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ProjEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ProjGemRB.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\readers.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.hm
+# End Source File
+# Begin Source File
+
+SOURCE=.\riffhdr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Schedule.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\script.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScriptEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SearchNode.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\spell.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SpellEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SpellProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\src.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SRCEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\StdAfx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\store.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\StoreEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\StoreProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\StrRefDlg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\structs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\subband.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tbg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextView.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TisDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tispack.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tlkhandler.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TormentCre.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\unpacker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\variables.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\VVC.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\VVCEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedPolygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WedTile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WeiduLog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WFX.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\WFXEdit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\zconf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\zlib.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\res\chitem.ico
+# End Source File
+# Begin Source File
+
+SOURCE=.\res\chitem.rc2
+# End Source File
+# Begin Source File
+
+SOURCE=.\res\getfiles.bmp
+# End Source File
+# End Group
+# Begin Group "Documents"
+
+# PROP Default_Filter ".txt"
+# Begin Source File
+
+SOURCE=.\areaformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\bamformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\biff.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\bmpformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\chrformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\chuformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\creformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dialog.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\dlgformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\effects.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\effformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\gamformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\gradient.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\iapformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\itmformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\Key.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\mosformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\musformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\pltformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\proformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\restype.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\splformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\stoformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\tbgformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\tisformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\varformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\vvcformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\wedformat.txt
+# End Source File
+# Begin Source File
+
+SOURCE=.\wmapformat.txt
+# End Source File
+# End Group
+# End Target
+# End Project

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks