--- a
+++ b/GameGeneral.h
@@ -0,0 +1,54 @@
+#if !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)
+#define AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// GameGeneral.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CGameGeneral dialog
+
+class CGameGeneral : public CDialog
+{
+// Construction
+public:
+	CGameGeneral(CWnd* pParent = NULL);   // standard constructor
+
+// Dialog Data
+	//{{AFX_DATA(CGameGeneral)
+	enum { IDD = IDD_GAMEGENERAL };
+		// NOTE: the ClassWizard will add data members here
+	//}}AFX_DATA
+
+
+// Overrides
+	// ClassWizard generated virtual function overrides
+	//{{AFX_VIRTUAL(CGameGeneral)
+	protected:
+	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
+	//}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+	// Generated message map functions
+	//{{AFX_MSG(CGameGeneral)
+	afx_msg void OnDefaultKillfocus();
+	afx_msg void OnFlag1();
+	afx_msg void OnFlag2();
+	afx_msg void OnFlag3();
+	afx_msg void OnFlag4();
+	afx_msg void OnFlag5();
+	afx_msg void OnFlag6();
+	afx_msg void OnFlag7();
+	afx_msg void OnFlag8();
+	//}}AFX_MSG
+	DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_GAMEGENERAL_H__FA8C3431_A511_4A4F_8E87_3A6B970A4E9C__INCLUDED_)