#119 PST: TNO death not handled correctly

GemRB Main Engine
GamePlay (136)
Suggs bill

When TNO is killed he is supposed to be come back to life at specific spawn points. Currently he just dies and the other members of the party's portraits move up overwriting TNO's portrait.


  • Laszlo Toth

    Laszlo Toth - 2008-09-17
    • labels: --> GamePlay
    • milestone: --> GemRB Main Engine
    • priority: 5 --> 7
  • Laszlo Toth

    Laszlo Toth - 2008-09-17

    This is a major bug. Code is there to handle the spawnpoints, it should be checked if the feature works at least some places (i saw him respawning at least once).

  • fuzzie

    fuzzie - 2009-02-11

    The TNO actor is being deleted because MC_REMOVE_CORPSE is set, and so CheckOnDeath is returning true. Some quick poking at the original engines shows that in PS:T and BG2 at least, MC_REMOVE_CORPSE should not be deleting party actors.

  • fuzzie

    fuzzie - 2009-06-08

    I fixed this and some related bugs recently.

  • fuzzie

    fuzzie - 2009-06-08
    • status: open --> closed-fixed

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