File | Date | Author | Commit |
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Image_files_Beaver_used | 2023-01-25 |
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LICENSE | 2023-01-25 |
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[739a00] Initial commit |
README.md | 2023-01-26 |
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[6dc502] Update README.md |
build_linux.sh | 2023-01-25 |
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config.h | 2023-01-25 |
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meson.build | 2023-01-25 |
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oo.png | 2023-01-25 |
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preview1.png | 2023-01-25 |
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preview2.png | 2023-01-25 |
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preview3.png | 2023-01-25 |
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rawgraph.txt | 2023-01-26 |
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ssg.c | 2023-01-29 |
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[feb2af] Update ssg.c |
Windows
C:\Users\AppData\Local\gegl-0.4\plug-ins
Linux
/home/(USERNAME)/.local/share/gegl-0.4/plug-ins
Linux (Flatpak)
/home/(USERNAME)/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins
To compile and install you will need the GEGL header files (libgegl-dev
on
Debian based distributions or gegl
on Arch Linux) and meson (meson
on
most distributions).
meson setup --buildtype=release build
ninja -C build
If you have an older version of gegl you may need to copy to ~/.local/share/gegl-0.3/plug-ins
instead (on Ubuntu 18.04 for example).
The easiest way to compile this project on Windows is by using msys2. Download
and install it from here: https://www.msys2.org/
Open a msys2 terminal with C:\msys64\mingw64.exe
. Run the following to
install required build dependencies:
pacman --noconfirm -S base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-meson mingw-w64-x86_64-gegl
Then build the same way you would on Linux:
meson setup --buildtype=release build
ninja -C build