From: Nick P. <np...@is...> - 2003-03-28 00:44:42
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On March 27, 2003 6:24 am, you wrote: > Please look around to see if anything's amiss. I haven't found out yet > how to add a module to CVS, do you know more? I'll take a look at that in a bit. I've used CVS before, but never set up a module. > There sure are no transformations, but a lot of the vehicles in the > Vehicle Compendiums have optional equipment packages. Sometimes a > different weapon set, sometimes more. Ah, yes. Those would be what I say we refer to as Deltas. In fact, most of the Gears in the VCs are Deltas. > Are these follow special rules once attached to the vehicle? If not, > what's the difference to Deltas? If not, do these things exist in HG? Argh, sorry. No, they don't exist in HG. These are additional packs of "armor" that are effectively represented by building an two vehicles with the appropriate perk. One with the packs and one without. > That's what I understood, though movement systems can't calculate a > TV, it's too dependent on the other systems. Well, they can generate a cost for themselves, then that can be summed up appropriately by the parent movement part. I think. I don't have time to check formulas tonight. > Ok, once Jason is on the mailing list, let's make a list of pros and > cons for the to different ideas. Good plan. -- Nick Pilon "The purpose of abstracting is not to be vague, but to create a new semantic level in which one can be absolutely precise." -Edsger Dijkstra, 1930-2002 |