The 0.4 version has a big problem!!!
If a ip is wrong, it doesn't continue to print next
ips. It stop and it say : << Maximum execution time of
30 seconds exceeded in... >>
Can you resolve this problem?
Thanks,
MC
Know of this bug.
It happens when there is no response from the ip on any
port.
I am just finding the best way to get around this. The PHP
socket timeout thingy is just not working.
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Yea, i got this bug too, i can't use it on my website coz
of this bug ... BTW VERY nice thing... but plz fix this
error: "Maximum execution time of
30 seconds exceeded"
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all you have to do is change it from "udp://" to "tcp://" for the
hl servers i do not know about any others like UT or TB2 but
this should work on quake 2 also (same game engine) as HL
for the most part
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user_id=179225
Know of this bug.
It happens when there is no response from the ip on any
port.
I am just finding the best way to get around this. The PHP
socket timeout thingy is just not working.
Logged In: NO
Yea, i got this bug too, i can't use it on my website coz
of this bug ... BTW VERY nice thing... but plz fix this
error: "Maximum execution time of
30 seconds exceeded"
Logged In: NO
I think Jons working on a mysql cacheing instead of the array
Logged In: NO
i have found the problem
all you have to do is change it from "udp://" to "tcp://" for the
hl servers i do not know about any others like UT or TB2 but
this should work on quake 2 also (same game engine) as HL
for the most part