RE: [Algorithms] (no subject)
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From: Graham S. R. <gr...@se...> - 2000-10-18 21:00:09
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You might look into something called the minimum norm network (MNN), which I know nothing about except that it is used to do fit locally smooth surfaces to scattered data such as you describe. It may have some relationship with B-splines, but it is not the familiar B-spline representation and it does not require uniform spacing. Search the web! Graham Rhodes > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...]On Behalf Of > kristian > Sent: Wednesday, October 18, 2000 3:03 PM > To: gda...@li... > Subject: [Algorithms] (no subject) > > > I want to fit a bspline sort of surface (i'm not > picky, could be something else) to a grid of > heightfield type data points. I'm starting with > evenly spaced points, but don't want to restrict it to > that. I want to get out something to fit triangles > to, and that I can do modest collision checking with > (nearest point on surface, above below surface). > Isthis asking a lot? > > Anyone who can point me towards the math I need to do > this? Web (i.e., free) resources are most appreciated. > > regards, > kristian olivero > > > __________________________________________________ > Do You Yahoo!? > Yahoo! Messenger - Talk while you surf! It's FREE. > http://im.yahoo.com/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |