RE: [Algorithms] Collision fun in cube hell
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From: Akbar A. <sye...@ea...> - 2000-09-29 21:11:31
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heh, yeah i have always found this funny :) we think our code is solid, but we "protect" it :) :) :) then the art/other people come around and bash our stuff. guess it makes you think "diffrently" and forces us to code "those cases" peace. akbar A. you have "heard"; now read, www.beconvinced.com -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Matthew MacLaurin Sent: Friday, September 29, 2000 11:41 AM To: gda...@li... Subject: RE: [Algorithms] Collision fun in cube hell > Guess what? I love collision detection :) You must not have any artists thrashing the special cases for you. Game artists have "collision special case" radar and will blow your coding confidence cache in the first ten frames of the simulation. I used to enjoy physics coding... :^( I think there's only three states for a collision system codebase: - simplistic - buggy - abandoned Uh oh...here comes Ron...run... Enjoy your cubes.... But seriously, great work. Gimme the code. ;^) _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |