Re: [Algorithms] ROAM
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From: Johan H. <jh...@mw...> - 2000-09-12 20:07:26
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> > The first publication on roam was horribly slow > > Well a publication is just words, surely it was not slow, except it was hard > to read :) > If you mean the first full ROAM implementations, yes they there were > reportedly generally slow by those who did them. Very funny (I actually laughed a lot) No, I mean the first publication that I read on ROAM that also stated CPU time to compute. This was in the order of 25ms per frame on a PIII computer. The point is that there are algorithms out there that runs at about 0.4ms per frame (with about 7000 triangles in the list), and I was wondering whether the original full ROAM was so horribly slow and badly implimented, and whether someone has managed an implimentation that will run in less than 1ms on a PIII, or whether it is a sub optimal approach to start off with and will never run this fast? These times are obviously approximate, and refers only to the time spent in the algorithm, not in rendering any of the triangles generated. Johan Hammes |