Re: [Algorithms] VIPM With T&L - what about roam
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From: Jamie F. <j.f...@re...> - 2000-09-12 09:31:36
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> It's all swings and roundabouts, there are cruder LOD techniques for > heightfields > which strip very nicely so I suppose it depends on whether the bottleneck > becomes > the transforms and extra vertex data or the actual polygon drawing. My > current > thinking on PC and PS2 is that it's probably better to maintain longer > strips and > draw more polys. Any thoughts? As we can draw a poly in the time it takes to use fine grain techniques to tell us whether or not we should draw it, that's our plan :) Jamie Virus Scanned and cleared ok |