Re: [Algorithms] VIPM With T&L - what about roam
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From: Pai-Hung C. <pa...@ac...> - 2000-09-12 09:31:08
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> Here's a question though. If I want to VIPM a heightfield is there anyway to > > maintain a minimal indexed triangle strip. By minimal I mean as few strips > and > as few degenerate triangles as possible. A plain heightfield strips very > well > obviously with one strip per tile, (Assuming a quadtree split) with best > case > 1 degerenrate triangle per coulomb. > > It's all swings and roundabouts, there are cruder LOD techniques for > heightfields ...... Could you elaborate a little bit on how to get "1 degenerated triangle per tile"? Thank you, Paihung |