RE: [Algorithms] rather curious
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From: Steve W. <Ste...@im...> - 2000-09-11 19:20:57
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> -----Original Message----- > From: Akbar A. [mailto:sye...@ea...] > > hey, > i am just wondering, but how many people know about *this* > "gravity isn't really a force" and that it is caused by the > curvature in the > space time fabric. > This is very interesting...for a FPS where the player travels on the surface of a planet then gravity is best applied as a constant force. Algorithms become much more interesting (as does any game) when the player is traveling slowely near many large gravitational masses (like an asteroid belt) or traveling near light speed. I'll present some of my thoughts...please don't think they are facts or that I read them in a book...they are my thoughts and I know they are different from what is taught in schools or has been offered to the public as explanations. When gravity is applied to a mass then it will be a applied as a force and gravity can be thought of as a 3D force field which can be displayed graphically as a curvature in 2D space. In 3D, gravity is more like a spacial density which is disturbed by the presence of mass so it's not really a force or a curvature in the space time fabric, but the effect of the presence of a mass in an area of variant density. For example if there was no mass at all...only space...then there would be no gravity so it really doesn't have anything to do with space itself. Also, time doesn't exist so time isn't even an attribute of space. > And, if you drop two objects in a vacuum they *really* don't fall > at the same rate (difference is very small, order of 10^-24) > <this *makes > sense*> > why don't more people know this? > Mass disturbs a gravity field which in turn applies a force proportional to the mass so there would be absolutely no difference in an ideal situation. I'd say 10^-24 in error would be a VERY efficient experiment and the difference is the error from apperatus and calculations, and not an actually proof that two objects fall as different speeds. Also, in an experiment with THAT precision performed on Earth it would require including the gravity fields of the Sun, Moon, and any other significant mass where G ((m1*m2)/r^2)/m2 is in the order of 10^-24. Also, something to think about concerning relativity is when an object passes through a gravity field so fast that the gravity field does not have time to effect the mass that disturbed that space (it takes time for an effect to occur in a cause/effect relationship) and results in gravitational force being applied to a very small or zero mass and of course a nice mushroom cloud. I believe Einsteins theories have been grossly misunderstood...time isn't lost or gained near the speed of light (anyone here belive in time travel?), and mass is not lost or gained (it's just not available for measurement)...just that the effect from the gravitational field depends on whether an object's relative velocity is faster than the effect can be applied. You might also ponder how G and c are constants and that c = 1/50G (ignoring units of course). And, yes I've done some work on created a new constant and an equation that links F = G ((m1*m2)/r^2)/m2 and E = mc^2 that can provide empirical data to substatiate my theories. Actually I think G or the speed of light has been mis-quoted by a factor of 10 and the actual relationship is G=2c where c^2 is a function describing the position of a mass 2c is the function describing the rate at which it changed position after disturbing the gravity field. I wish I had more time for this, but time is money and nobody is paying me for this stuff. Well, none of that ever got me an ear at NASA or Sandia Labs so I never got an offer to allow me to develop an experiment to test my theories using the super colliders or particle plasma tools; so it hasn't done me any good exept to allow me a better understanding of gravity. Rockn-Roll |