RE: [Algorithms] Sorting polys
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From: Ignacio C. <i6...@ho...> - 2000-09-10 21:33:59
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Stefano 'Panda' Baraldi wrote: > Of course this has to be done on manually transformed vertex coords. > Anyone knows how commercial quality engines (Q3,UnrealT,...) handle polygon > sorting for alpha blending? > Do they use underlying structures like bsp? As far as i know q3 uses qsort for dynamic objects, but there's no sorting for bsp faces. Those polygons are only sorted at the beginning depending on their sort number and material. Ignacio Castano ca...@cr... |