RE: [Algorithms] Simple player collision response problem
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From: Robert D. <RD...@ac...> - 2000-09-09 16:04:31
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> But since the algorithm is the same for walls and floors > I'd assume it would happen for both. Not necessarily a correct assumption, since gravity acts downwards you always have a force pulling you down into the crease, but when walking into a corner you could simply zero the walking force since the player is doing something silly, and this won't look bad. Whereas to zero gravity could look very wrong. Robert |