RE: [Algorithms] Simple player collision response problem
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From: Steve W. <Ste...@im...> - 2000-09-08 23:48:51
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> -----Original Message----- > From: Jason Zisk [mailto:zi...@n-...] > Sent: Thursday, September 07, 2000 9:42 AM > To: Algorithms List > Subject: [Algorithms] Simple player collision response problem > > What I'm doing now is simply calculating a sliding plane > based on the poly the player is hitting and sliding him > along that with the remaining velocity after the initial > collision. I do this recursively each frame against the > environment until the velocity is so small I can just set > it to zero. > Don't wait until the next frame to recurse the rebound. In my collision detection I let the movement continue as far as is possible during the frame that the collision takes place so the frame displays only the results of the bouncing. What I see at creases is a smooth migration toward the center of the crease until the player is directly on the crease. |