Re: [Algorithms] Simple player collision response problem
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From: <SHA...@ao...> - 2000-09-08 13:19:49
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In a message dated 07/09/00 17:15:05 !!!First Boot!!!, zi...@n-... writes: << What I'm doing now is simply calculating a sliding plane based on the poly the player is hitting and sliding him along that with the remaining velocity after the initial collision. I do this recursively each frame against the environment until the velocity is so small I can just set it to zero. >> Hi, What you need to do is do it recursively between frames not each frame otherwise you will see these oscillations. John. |