RE: [Algorithms] FW: [CsMain] Scene Graphs
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From: Akbar A. <sye...@ea...> - 2000-09-07 21:43:46
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>Evans&Sutherland what happend to them? i remember when there name used to be everywhere, evans that sutherland this... are evans and sutherland still alive? wow, i have sure learned a lot from this scene graph topic ;) i would have *never* guessed that PHIGS would come up in this thread. peace, akbar A. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Stephen J Baker Sent: Thursday, September 07, 2000 4:05 PM To: gda...@li... Subject: Re: [Algorithms] FW: [CsMain] Scene Graphs On Thu, 7 Sep 2000, Maciej Sinilo wrote: > > http://www.ndl.com/wpapers/bishop.html > > It provides a good general overview of design philosophies and their > > implementations for collision detection, culling, traversal, etc. without > > delving into their API specifics. > I find Performer's docs (from SGI's site) very interesting. > They do delve into API specifics but you can also find some > very nice general design ideas there. Many SGs seems to be > more or less inspired by Performer's design. Of course Performer was almost certainly inspired by Evans&Sutherland, Compuscene and Star-Graphicon scene graph *structures* from the 1980's (which were often implemented in hardware BTW). ---- Science being insufficient - neither ancient protein species deficient. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |