Re: [Algorithms] FW: [CsMain] Scene Graphs
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From: Stephen J B. <sj...@li...> - 2000-09-07 21:06:02
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On Thu, 7 Sep 2000, Maciej Sinilo wrote: > > http://www.ndl.com/wpapers/bishop.html > > It provides a good general overview of design philosophies and their > > implementations for collision detection, culling, traversal, etc. without > > delving into their API specifics. > I find Performer's docs (from SGI's site) very interesting. > They do delve into API specifics but you can also find some > very nice general design ideas there. Many SGs seems to be > more or less inspired by Performer's design. Of course Performer was almost certainly inspired by Evans&Sutherland, Compuscene and Star-Graphicon scene graph *structures* from the 1980's (which were often implemented in hardware BTW). ---- Science being insufficient - neither ancient protein species deficient. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |