Re: [Algorithms] FW: [CsMain] Scene Graphs
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From: Maciej S. <ms...@kk...> - 2000-09-07 16:57:17
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Hello, Thursday, September 07, 2000, 5:46:03 AM, Aaron Drew wrote: > I've been also looking for info on this. The best one I've found so far is > Numerical Design's whitepaper on their game engine. > http://www.ndl.com/wpapers/bishop.html > It provides a good general overview of design philosophies and their > implementations for collision detection, culling, traversal, etc. without > delving into their API specifics. I find Performer's docs (from SGI's site) very interesting. They do delve into API specifics but you can also find some very nice general design ideas there. Many SGs seems to be more or less inspired by Performer's design. ------------------------- Maciej Sinilo --- Duzo drukujesz? Drogo kupujesz? Odwiedz AGAWE - nie pozalujesz! Atramenty, tonery, papiery i CD-R - najtaniej w Polsce! http://www.agawa.pl |