RE: [Algorithms] FW: [CsMain] Scene Graphs (long tangent rant on "standards")
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From: Stephen J B. <sj...@li...> - 2000-09-07 15:33:58
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On Thu, 7 Sep 2000, Graham S. Rhodes wrote: > > I agree that ad'hoc standards are a good thing - but there comes a point > > where they have to be formalized and taken over by a committee to stablise > > them. > > I agree with you. OpenGL has certainly benefited from the approach you > suggest. What bothers me is things that are built by committee from the > ground up. Yes. Absolutely. Who wants to program in Ada when there is C++ - the US govt had to pass laws to force people to use it! Give me the work of two or three smart people any day. I had hoped that OpenGL++ would have worked out that way - since it would clearly have been a linear descendent of a number of other SGI scene-graph API's (notably the Cosmo scene graph and Performer) in just the same way that OpenGL was a descendent of IrisGL. Those scene graph API's have worked out pretty well but are in need of standardization/cleanup/portability effort just as IrisGL was. OpenGL++ might even have gotten there if the Fahrenheit nonense hadn't "hijacked" the standard *and* all the experienced people at SGI who were working on it. > > No standard lasts forever - which is why we are not all writing Algol'60 > > or FORTRAN IV. > > I agree with you statement absolutely. But lasting forever is the *purpose* > of a lot of true standards.... The formulators of a standard may like to imagine that to be the case - but it's naive. Nobody can predict what computers will be like in 10 years time - and to attempt to define a standard that'll last even 15 years is pushing it. > Enough of this nonsense! On to more important discussions! Indeed. We are way off-topic. ---- Science being insufficient - neither ancient protein species deficient. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |