Re: [Algorithms] FW: [CsMain] Scene Graphs
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From: Aaron D. <ri...@ho...> - 2000-09-07 03:38:40
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I've been also looking for info on this. The best one I've found so far is Numerical Design's whitepaper on their game engine. http://www.ndl.com/wpapers/bishop.html It provides a good general overview of design philosophies and their implementations for collision detection, culling, traversal, etc. without delving into their API specifics. I've also seen several good pages on Java3D that talk about its design's pro's/con's but I don't have the references. A search should turn up something. Graham's posted a few links earlier which I found were very useful. (Thanks Graham!) - Aaron -----Original Message----- From: Dave Smith <Dav...@sd...> To: gda...@li... <gda...@li...> Date: Thursday, 7 September 2000 13:06 Subject: Re: [Algorithms] FW: [CsMain] Scene Graphs > >Jonathan Wight wrote: >> Which reminds me, are there any design patterns relating to scene graphs >> anywhere? Had a quick look but didn't find anything. >> >> Jon. >> > >Good question. I have just been browsing the popular >API's (Performer, Java3D, PHIGS, etc..) for ideas but that's >a major pain. > >-DaveS >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |