RE: [Algorithms] FW: [CsMain] Scene Graphs
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From: Paul B. <pbl...@di...> - 2000-09-06 20:21:03
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I think that is more of a abstract data type isn't it? Most scene graphs utilize a number of design patterns and would probably be best described as "composite" or "compound" patterns (not to be confused with the Composite [GOF] pattern). For example, Composite, Observer, Strategy, Dual Dispatch, Abstract Factory, Prototype, Builder, and Visitor have all been used in scene graph work. Paul > -----Original Message----- > From: Graham S. Rhodes [mailto:gr...@se...] > Sent: Wednesday, September 06, 2000 1:54 PM > To: gda...@li... > Subject: RE: [Algorithms] FW: [CsMain] Scene Graphs > > > Jon wrote, > > > Which reminds me, are there any design patterns relating to > scene graphs > > anywhere? Had a quick look but didn't find anything. > > "Directed Acyclic Graph"? Could that be considered a pattern? > > Graham > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |