RE: [Algorithms] FW: [CsMain] Scene Graphs
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From: Ko, M. <MAN...@ca...> - 2000-09-06 18:37:28
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Now there isn't. But you should be familiar with Performer and Fahrenheit as a start. Otherwise you are in a huge hole. I have a lot of experience designing scene-graphs. Will be happy to discuss it with u. I have a class structure that works very well. -----Original Message----- From: Jonathan Wight [mailto:JW...@bi...] Sent: Wednesday, September 06, 2000 11:06 AM To: gda...@li... Subject: Re: [Algorithms] FW: [CsMain] Scene Graphs on 9/6/00 12:37 PM, Stephen J Baker at sj...@li... wrote: >> So where does Inventor and the *.iv format fit into this now that (I >> believe) it has become an open-source environment? > > There are dozens of OpenSourced scene graph API's out there. > Inventor becomes yet another. There are dozens of file formats > out there - .iv becomes yet another (and it's essentially just > VRML anyway - IIRC) > > Adding another to the existing pile doesn't make for standardization. Would one size fit all? I have my own set of requirements for a scene graph, didn't find anything out there that suited these requirements - which is why I'm forced to write my own. I don't think it is possible to create scene graph library and make it as generically useful as for example the C++ STL. Which reminds me, are there any design patterns relating to scene graphs anywhere? Had a quick look but didn't find anything. Jon. _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |