[Algorithms] VIPM With T&L
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From: Sam K. <sa...@ip...> - 2000-09-06 17:49:28
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Hi all, This is bound to have been covered a gazillion times before, but I'm having trouble searching the archives: I'm fairly new to VIPM, and have a couple of questions: a) I've read that its possible to throw the vertices of a model at the 3d card (So T&L is possible) And just maintain the indexed lists into that vertex array using collapses and merges. Doesn't that mean you have to make the card (hardware) transform all of the vertices in the highest resolution representation of the model each frame? even though the current lod might only need say 100.. or am I missing something? b) Say you wanted 1000 spaceships on screen sharing a single VIPM model, how does this work with (a)? Does the card have to transform all the original (high lod) vertices 1000 times to screen space? Is it that the hardware T&L only transforms vertices that are pointed to by the supplied indexed lists? or what Thanks, sam sa...@ip... |