[Algorithms] RE: [Algorithms ] an opengl problem
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From: tSG <ts...@ma...> - 2000-09-06 17:40:18
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hi! thx for the links Akbar A. anyway 16 bit colordepth is faster than 32 :) But it's too slow. It runs 30 fps in 640x480x16 colordepth on a cel500, tnt2 32mb. Q3 runs on this machine with tnt1 16mb ( and in 640x480) also 30 fps on the space-track. ( sorry Akbar that i have written that again to this list :) Frag Daddy : also thx you( but this result is also very slow) Bye tSG |