RE: [Algorithms] Heightfield to NURBS conversion
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From: Martin F. <mf...@ac...> - 2000-09-06 10:16:22
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This really is a very very complex problem to attempt to solve, I don't know of any algorithms or programs that do this. What I would suggest instead is using a curve equation that interpolates all the control points. (But will break the convex hull) One such spline it the Catmull Rom spline, information about which can be found here. http://graphics.cs.ucdavis.edu/CAGDNotes/Catmull-Rom-Spline/Catmull-Rom-Spli ne.html Using Catmull Rom splines in certainly much easier (and quicker) than dealing with NURBS. Hope this helps, :) Cheers, Martin -----Original Message----- From: Christian R. M. Koerber [mailto:chr...@pu...] Sent: 06 September 2000 02:05 To: gda...@li... Subject: Re: [Algorithms] Heightfield to NURBS conversion "Christian R. M. Koerber" wrote: > > I have a question too: > > Could anyone of you point me to an algorithm on heightfield actually I meant 'easy, ready to use algorithm' > to NURBS conversion i.e an algorithm which takes as input > an heightfield and returns the control points of the NURBS- > surface which APPROXIMATES the heightfield to a user given > error? > I'd really like to avoid meddling with the later chapters > of Piegl & Tillers NURBS book! Maybe you even know a pro- > gram? _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |