Re: [Algorithms] an opengl problem
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From: Frag_ D. <fra...@ho...> - 2000-09-05 22:37:12
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One reason might be your video card's messed up with different modes. For example, for one of my test things awhile ago, I got lazy and just told OpenGL that I wanted 16-bit color, but didn't take the effort to set it up that way. The video mode was set in 32-bit color (on a Voodoo 3 card), and it ran at about 1.5-3.0 fps, when it ran at nearly 200-250 fps when I set it to the proper bpp. That's one reason that could be. Other than that, I don't know with that info. Anyone else want to take a wild guess (or does anyone else have a reason?)? >From: "tSG" <ts...@ma...> >Reply-To: gda...@li... >To: <gda...@li...> >Subject: [Algorithms] an opengl problem >Date: Tue, 5 Sep 2000 22:34:53 +0200 > >Hi! > >I'm new on this list, so i describe myself. :) >I'm Gabor Simko (tSG), and I'm hungarian. >I like visualc,asm,free pascal and opengl. >This was that. :) > >So my question: > i have made a little program in opengl. > It puts out 500 textured cube, but the > problem is that it is very slow. > I don't use any lights or fog etc... > The resolution is 640x480x16million colors. > Why could it be so slow? > >Thx to everybody > tSG > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. |