Re: [Algorithms] Skeletal Animation...
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From: Frag_ D. <fra...@ho...> - 2000-09-05 22:23:44
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Wow, Jeff Lander's on this list! How did I miss this list for so long!?! Anyways, I've been reading like twenty-thousand emails, and am very glad that I joined this list. Just wanted to comment on it... >From: Jeff Lander <je...@di...> >Reply-To: gda...@li... >To: gda...@li... >Subject: Re: [Algorithms] Skeletal Animation... >Date: Mon, 28 Aug 2000 20:49:18 -0700 > > >Has Game Developer got some issues for you. I have written several >articles on deformation of a mesh using an imbedded skeleton. That will >handle the rendering aspect of a kinematic animation. > >http://www.darwin3d.com/gdm1999.htm#gdm1099 >http://www.darwin3d.com/gdm1998.htm#gdm0598 > >For the physics, Chris Hecker wrote a multi-part series on linked rigid >body dynamics. Specifically the example was a ponytail that moved >dynamically connected to a kinematic head. > >www.d6.com > >I don't know if Chris posted his ponytail app yet but if he hasn't send him >a note bugging him. It should be there :) > >The person you were thinking of is Brian Mirtich from MERL. His website is >http://www.merl.com/people/mirtich/ > >-Jeff > >At 10:58 PM 8/28/2000 -0700, you wrote: > >Hello. > > > >I was wondering if anyone had links to some good skeletal animation > >techniques and perhaps some information about the kinematics involved. > > > >For example, if I was a model to have a ponytail which moves >realistically. > >Given gravity and the mass of my character, I should be able to generate >the > >normal force produced by walking (feet hitting the ground). > > > >Assuming the ponytail is just a couple bones end-to-end sharing >intermediate > >vertices, the problem I arrive at is the way to correctly propogate a >force > >applied at the origin vertex (ie the one connecting the ponytail to the > >head) down into the other vertices. > > > >Any possible links would be great. I heard that someone wrote quite a >few > >papers on the physics involved in this, but I can't remember his name > >exactly. I know his last name is something like Mirich, but thats not >quite > >it. > > > >Thanx! > >Brandon Moro > > > >_______________________________________________ > >GDAlgorithms-list mailing list > >GDA...@li... > >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. |