RE: [Algorithms] an opengl problem
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From: Akbar A. <sye...@ea...> - 2000-09-05 20:56:47
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hey Gabor, this really isn't the right list for that ;) there is a opengl-gamedev list which would be right for this question. OPE...@fa... if your not on the list, ask in your message for them to cc you. >problem is that it is very slow. card, driver ? maybe you could be calling a sleep function? ask this on the opengl-gamedev list you might also want to try these links next time a OpenGL question comes up www.opengl.org www.flipcode.com check for "nehe's" site, he has some beg OpenGL programs which would suit you. www.gamedev.net also www.google.com imho this is the best search engine in the world peace, akbar A. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of tSG Sent: Tuesday, September 05, 2000 3:35 PM To: gda...@li... Subject: [Algorithms] an opengl problem Hi! I'm new on this list, so i describe myself. :) I'm Gabor Simko (tSG), and I'm hungarian. I like visualc,asm,free pascal and opengl. This was that. :) So my question: i have made a little program in opengl. It puts out 500 textured cube, but the problem is that it is very slow. I don't use any lights or fog etc... The resolution is 640x480x16million colors. Why could it be so slow? Thx to everybody tSG _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |