RE: [Algorithms] FW: [CsMain] Scene Graphs
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From: Ko, M. <MAN...@ca...> - 2000-09-05 16:38:47
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Yes - and of coz read the classic Performer paper. I believe it is Siggraph 96 by Ruelfe and Hellman. -----Original Message----- From: Graham S. Rhodes [mailto:gr...@se...] Sent: Tuesday, September 05, 2000 7:14 AM To: gda...@li... Subject: RE: [Algorithms] FW: [CsMain] Scene Graphs At SIGGRAPH 1999 there was a paper/panel session called "Scene Graphs: Wired or Tired" to discuss this, although not necessarily from a game development standpoint. Here are a couple of links that should give you part of the content of that presentation (if you don't have the SIGGRAPH proceedings already): http://www.intrinsic.com/technology/presentations.htm http://www.cs.brown.edu/research/graphics/research/siggraph99/scenegraph/ Graham Rhodes > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...]On Behalf Of Aaron > Drew > Sent: Saturday, September 02, 2000 7:56 PM > To: gda...@li... > Subject: [Algorithms] FW: [CsMain] Scene Graphs > > > I've read many discussions on this list as to the pro's and con's > of various > solutions to storing, rendering and processing 3D objects but the > scene-graph hasn't really made much discussion since I've been subscribed. > > I can't seem to find much on the web in regards to their usefulness apart > from a few papers on VRML and Java3D. > > I'm having trouble seeing how the added cost of unnecessary traversal of > nodes and the memory overheads of parent/child links in a scene would be > worth the added effort but I'm curious as to the thoughts of the many > experienced developers on this list. > > Do scene-graphs pay off? > > If so, how? > > Managing vertex buffers, textures, multiple instances of objects (with > shared vertex data), etc can get rather clumsy without a consistant system > yet everything I've read about scene-graphs suggests that they are simply > traversed and the objects in them rendered. How would I represent (say) an > octree implementation within a construct like > this? > > - Aaron > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |