[Algorithms] Problem: ProgMesh Texturing
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From: Daniel R. <dan...@ho...> - 2000-09-04 16:39:38
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...hi guys, i've got a BIG problem with progressive meshes ... normaly our 3d designer are modelling the complete modell in one piece so it's easy for our 3d engine to create a progressive mesh (@ this point simply via the d3dx library function) ... now our designers are texturing the modells by creating one textures and simply splitting/breaking each vertex into multiple so they're able to move each triangle on a special position on the texture (this wil create some special effects when mipmaping but this is no real problem for us...) the real problem now is that: first d3dxprogmesh has mulitple problems with these multiple uv coords ... (broken verts / multiple verts with the same x/y/z position and different uv coords) so ... now my question ... how do i texture a complex modell / mesh so i can use it as a progressive mesh ...and tips would be nice ... my first idea was some sort of polar coordinates spherecial wraping to begin with ... or more badly just to split the mesh into multiples ... which would lower the use of the progmesh concept ... thx, re...@ma... _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. |