Re: [Algorithms] FW: [CsMain] Scene Graphs
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From: Scott L. <va...@be...> - 2000-09-03 19:07:21
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In my experience, flight sims, space shooters, and just about any other external environment can benefit greatly from either a plain old scene graph or some sort of minor extension to the approach since there's relatively little occlusion and lots and lots of offscreen and out of range culling. I spent some time last year considering how to write a portal engine within the formalism and it seemed like they were apples and oranges approaches to the same thing in that one is great with external environments and the other is fantastic when there's lots of occlusion. There are some hybrid approaches for situations like dense urban scenes involving lots of precalculation and bitmasks, but those would waste a ton of memory if used in a situation more appropriate for portals. And that's my two cents and worth every penny! Scott |