Re: [Algorithms] FW: [CsMain] Scene Graphs
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From: Jonathan W. <JW...@bi...> - 2000-09-03 15:00:24
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on 9/2/00 6:55 PM, Aaron Drew at ri...@ho... wrote: > Managing vertex buffers, textures, multiple instances of objects (with > shared vertex data), etc can get rather clumsy without a consistant system > yet everything I've read about scene-graphs suggests that they are simply > traversed and the objects in them rendered. How would I represent (say) an > octree implementation within a construct like > this? The scene graph could just be thought of as a convenient logical structure used to organise your data. It's actually more than just that (for example it lends itself well to a portal based scheme or a hierarchical bone based animation system). Keep the octree separate from your scene graph but have it share the leaf nodes of your scene graph. Jon. |