RE: [Algorithms] Curves...
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From: Lipson, P. <Pet...@br...> - 2000-09-01 22:31:31
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I have a little energy for a debate... For my application, the key feature of patches is that it's a tremendous compression technique. On PSX-2, at least, handling data is very expensive, while computations aren't. There are a few cunning tricks you can use to overcome a lot of the problems with patches. Other problems can be avoided by selecting content or techniques that don't stress the implementation. Peter Lipson Mattel Interactive > -----Original Message----- > From: Akbar A. [mailto:sye...@ea...] > Sent: Friday, September 01, 2000 2:59 PM > To: gda...@li... > Subject: RE: [Algorithms] Curves... > > > >Bezier patches are easy to render. > opinion: > imho patches are horrible, after talking with a whole lot of > people (i used > to like patches) writing some code... > > there are just to many problems with patches, it's not worth > the effort. > they get split back to triangles, artists can do more with a > higher mesh of > triangles. > there are "so" many problems with patches that people don't see when > starting out :| > someone should really right an article on the downsides of > patch rendering. > > sigh, this will probably start a debate why patches are good, > if only i had > the energy to discuss more about this. i think i might have > already written > a few points about this in a previous e-mail. > > |