RE: [Algorithms] 256 colour palette
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From: Akbar A. <sye...@ea...> - 2000-08-30 15:30:44
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>Can any of you guys give me some hints on choosing a decent 256 colour palette so that I >can get a nice spread of colours. I need it for a simple 3d game so basically I need to >over common colours and shades thereof. what's up with the fancy html e-mail ;) someone body from ensemble studios wrote about there problems and how they got around the color restriction they had. check there web site. there's a ppt up. also gdmag had an article written by an ensemble guy as well. i'm not sure how a 3d pallete/game versus a 2d pallete/game is going to work out. imho your going to more worreid about getting your shading right instead of showing the "vibrance" of the few colors you have ;) peace. akbar A. isn't it ironic, in the paper "A Characterization of Ten Hidden-Surface Algorithms", by sutherland, sproull and schumacker that we use the eleventh algorithm ;) makes you really think -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Brian Marshall Sent: Wednesday, August 30, 2000 4:36 AM To: gda...@li... Subject: RE: [Algorithms] 256 colour palette This is going to depend on how you are going to use the colors - match offline, or generate shading etc at runtime. For runtime you should find examples in the Windows OpenGL code (in the Visual C++ docs) for producing a palette for effectively 3/3/2 color depth from a palette. This does leave a few free entries (normally used for Windows) that you can use for huds etc. The results are pretty horrible though.... If you can generate a big 24 bit image containing the colors you know you are going to need then I'd suggest doing that and generating a palette from that to use. (I'd recommend Wu's version from Graphics Gems. Much better IMHO than Octree etc.) Could be worse - I still have memories from color clash on the Spectrum... getting to 16 colors in bitplanes on the Atari ST was heaven :-) -Brian. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Matthew Davies Sent: Wednesday, August 30, 2000 9:40 AM To: Algorithms List (E-mail) Subject: [Algorithms] 256 colour palette Hi, Can any of you guys give me some hints on choosing a decent 256 colour palette so that I can get a nice spread of colours. I need it for a simple 3d game so basically I need to cover common colours and shades thereof. Do any of you have experience in this area. I've had it so easy with 24-bit graphics up until now! :-) Thanks in advance for any help that you might provide. Cheers! Matt Davies Programmer Acclaim Studios, Cheltenham +44 (0) 1242 533682 ICQ: 78711743 |