RE: [Algorithms] Unattainable effects?
Brought to you by:
vexxed72
From: Stephen J B. <sj...@li...> - 2000-08-30 15:10:40
|
On Wed, 30 Aug 2000, Pallister, Kim wrote: > Well, performance limitations get overcome, but there are some 'hard limits' > of the display technology (and input devices, etc, for that matter). The limits of the display technology are not being reached in consumer devices. A direct laser-on-retina display is perfectly capable of making you squint...but we just aren't getting those in consumer devices. > That being said, I think the > gamma-correct-overexpose-when-emerging-to-daylight type tricks are cool. As > with flight sims fading to black when you pull too many G's, it gets the > point across. Although our flight sims have 'G-LOC' (g-induced Loss Of Consciousness) simulation (because the military buyers insist on it). We are told that pilots almost always turn it off when training because it's NOT realistic. Not that it's not realistic graphically - it is. The problem is that in the real world there are things you can do to reduce that effect (various physical exercises that push blood back into your brain) that don't work in the simulator because we can't easily detect how well the pilot is doing them. The point is that you shouldn't impose an effect (like glare) that you could react to in the real world (by for example by shielding your eyes with your hand) - unless your possible reaction to it is also simulated (eg with a head tracker and a 'digi-glove'). Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |