RE: [Algorithms] 256 colour palette
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From: Matthew D. <MD...@ac...> - 2000-08-30 10:04:04
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Hi, Sorry, I may have not been clear. I don't need to convert a 24-bit image to 256 colours using quantisation. I need to have a consistent single palette which doesn't restrict me too much to the colours I can have in my textures. For example, DOOM used a 256 colour palette to display all its graphics. One idea is to have 32 different colours and 8 shades of them. I could design my textures in those 32 colours and 32 of a darker shade. But I just wondered if anyone had a generic palette that they knew worked well. Best regards, Matt. > -----Original Message----- > From: Tom Nettleship [mailto:to...@ar...] > Sent: Wednesday, August 30, 2000 10:47 > To: 'gda...@li...' > Subject: RE: [Algorithms] 256 colour palette > > > The problem you're referring to is commonly called quantization. Doing > a web search on that might glean some results. > > The two main algorithms people often use are called 'Median Cut' and > 'Octree Quantization'. Both of these are efficient, and produce good > results. > > Get hold of a copy of Graphics Gems 1... this has a paper describing > how to implement Octree Quantization, and also (i think) source code, > though there may be some bugs in it. > > Tom Nettleship > > P.S. I turned this mail into plain text from the HTML you > sent... please > don't > send HTML posts to mailing lists; people using some mail readers can't > decipher > them. > > > From: Matthew Davies [mailto:MD...@ac...] > > > > Hi, > > > > Can any of you guys give me some hints on choosing a decent > 256 colour > > palette so that I can get a nice > spread of colours. I > need it for a > simple > > 3d game so basically I need to cover common colours and > shades thereof. > > > > Do any of you have experience in this area. I've had it so > easy with > 24-bit graphics up until now! :-) > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |