Re: [Algorithms] Skeletal Animation...
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From: Pierre T. <p.t...@wa...> - 2000-08-29 10:40:42
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Agreed. Brandon, you may have a look there: www.codercorner.com\Cloth.htm I use springs as described by Tom, and I believe it would be just perfect for a ponytail. Actually the default piece of cloth in the demo could look like a ponytail once reduced (it's a bit lengthy). Pierre ----- Original Message ----- From: Tom Forsyth <to...@mu...> To: <gda...@li...> Sent: Tuesday, August 29, 2000 11:25 AM Subject: RE: [Algorithms] Skeletal Animation... > Use stiff springs between the vertices of the ponytail, and no instant > propogation down the chain. So each frame, each spring just affects the ones > it is attached to. It works just fine for apps like this, where a little bit > of deformation is not going to be noticed. Propogating forces/impluses down > chains instantly is a real pain, but allowing the springs to do it > themselves over a few frames makes life much easier. It goes wrong for some > apps, but not in this case. > > Tom Forsyth - Muckyfoot bloke. > Whizzing and pasting and pooting through the day. > > > -----Original Message----- > > From: Brandon Moro [mailto:the...@us...] > > Sent: 29 August 2000 06:59 > > To: gda...@li... > > Subject: [Algorithms] Skeletal Animation... > > > > > > Hello. > > > > I was wondering if anyone had links to some good skeletal animation > > techniques and perhaps some information about the kinematics involved. > > > > For example, if I was a model to have a ponytail which moves > > realistically. > > Given gravity and the mass of my character, I should be able > > to generate the > > normal force produced by walking (feet hitting the ground). > > > > Assuming the ponytail is just a couple bones end-to-end > > sharing intermediate > > vertices, the problem I arrive at is the way to correctly > > propogate a force > > applied at the origin vertex (ie the one connecting the > > ponytail to the > > head) down into the other vertices. > > > > Any possible links would be great. I heard that someone > > wrote quite a few > > papers on the physics involved in this, but I can't remember his name > > exactly. I know his last name is something like Mirich, but > > thats not quite > > it. > > > > Thanx! > > Brandon Moro > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |