Re: [Algorithms] Skeletal Animation...
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From: Jeff L. <je...@di...> - 2000-08-29 03:50:47
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Has Game Developer got some issues for you. I have written several articles on deformation of a mesh using an imbedded skeleton. That will handle the rendering aspect of a kinematic animation. http://www.darwin3d.com/gdm1999.htm#gdm1099 http://www.darwin3d.com/gdm1998.htm#gdm0598 For the physics, Chris Hecker wrote a multi-part series on linked rigid body dynamics. Specifically the example was a ponytail that moved dynamically connected to a kinematic head. www.d6.com I don't know if Chris posted his ponytail app yet but if he hasn't send him a note bugging him. It should be there :) The person you were thinking of is Brian Mirtich from MERL. His website is http://www.merl.com/people/mirtich/ -Jeff At 10:58 PM 8/28/2000 -0700, you wrote: >Hello. > >I was wondering if anyone had links to some good skeletal animation >techniques and perhaps some information about the kinematics involved. > >For example, if I was a model to have a ponytail which moves realistically. >Given gravity and the mass of my character, I should be able to generate the >normal force produced by walking (feet hitting the ground). > >Assuming the ponytail is just a couple bones end-to-end sharing intermediate >vertices, the problem I arrive at is the way to correctly propogate a force >applied at the origin vertex (ie the one connecting the ponytail to the >head) down into the other vertices. > >Any possible links would be great. I heard that someone wrote quite a few >papers on the physics involved in this, but I can't remember his name >exactly. I know his last name is something like Mirich, but thats not quite >it. > >Thanx! >Brandon Moro > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |