[Algorithms] Skeletal Animation...
Brought to you by:
vexxed72
From: Brandon M. <the...@us...> - 2000-08-29 02:45:52
|
Hello. I was wondering if anyone had links to some good skeletal animation techniques and perhaps some information about the kinematics involved. For example, if I was a model to have a ponytail which moves realistically. Given gravity and the mass of my character, I should be able to generate the normal force produced by walking (feet hitting the ground). Assuming the ponytail is just a couple bones end-to-end sharing intermediate vertices, the problem I arrive at is the way to correctly propogate a force applied at the origin vertex (ie the one connecting the ponytail to the head) down into the other vertices. Any possible links would be great. I heard that someone wrote quite a few papers on the physics involved in this, but I can't remember his name exactly. I know his last name is something like Mirich, but thats not quite it. Thanx! Brandon Moro |